Tip: No matter how many armies you receive at the start of your turn, deploy them carefully-either to prepare for an attack or to defend against one. It is a an excellent military strategy to move your armies to the front, heavily fortifying territories that border enemy territories.
After placing your armies at the beginning of your turn, decide if you wish to attack at this time. The object of an attack is to capture a territory by defeating all the opposing armies already on it. The battle is fought by a roll of the dice. Study the board for a moment.
Do you want to attack? If you choose not to attack, pass the dice to the player on your left. You may still fortify your position if you wish. If you decide to attack, you must follow these rules:. You may only attack a territory that's adjacent touching to one of your own, or connected to it by a dashed line.
At the western and eastern edges of the board, Alaska is considered adjacent to and may attack, Kamchatka. You may continue attacking one territory until you have eliminated all armies on it, or you may shift your attack from one territory to another, attacking each as often as you want and attacking as many territories as you like during one turn. First, announce both the territory you're attacking and the one you are attacking from.
Then roll the dice against the opponent who occupies the opposing territory. Before rolling, both you and your opponent must announce the number of dice you intend to roll, and you both must roll at the same time. You, the attacker, will roll 1, 2 or 3 red dice: You must have at least one more army in your territory than the number of dice you roll.
Hint: The more dice you roll, the higher your odds of winning. Yet the more dice you roll, the more armies you may lose, or be required to move into a captured territory. The defender will roll either 1 or 2 white dice: To roll 2 dice, he or she must have at least 2 armies on the territory under attack.
Hint: The more dice the defender rolls, the higher his or her odds of winning, but the more armies he or she may lose. Compare the highest die each of you rolled. If yours the attackers is higher, the defender loses one army from the territory under attack.
But if the defender's die is higher than yours, you lose one army from the territory you attacked from; put it back in your clear plastic box.
Both armies must be placed in the respective territory. After positioning your armies you can choose to attack. The objective of attacking is to capture a territory by defeating all its occupying armies. Battles are fought by rolling the dice. If you do not wish to attack, pass the dice to the player on your left. You may, however, still fortify your position. You may end an attack or attacks at any time. If you have succeeded in capturing at least one territory, draw a Risk card from the draw pile.
No matter how many territories successfully captured, you can only draw one card per turn. Begin by announcing where you plan to attack and what territory you are attacking from. Roll the dice against you opponent. Compare the highest die rolled. If both rolled more than one die, compare the next highest pair and apply the same rules. In the event of a tie, the defender always wins. Also, the attacker can never lose more than two armies per roll.
After defeating the last enemy army, you come into ownership of that territory and must immediately occupy it. Occupy the new territory by adding at least as many armies as the number of dice rolled in the last battle. You must leave at least one army in the territory you attacked from.
During game play, every territory must have at least on army. If you eliminate an opponent during your turn by defeating the last of their armies, you win any Risk cards they have collected. Every turn can end with fortification. When you move armies, you must leave at least one behind. The player who completes his or her secret mission first -- and reveals the Secret Mission card to prove it -- wins. Includes gameboard, armies with 40 Infantry, 12 Cavalry, and 8 Artillery each, deck of 56 Risk cards, 1 card box, 5 dice, 5 cardboard war crates, and game guide.
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