Option file pro evolution soccer 2012




















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The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". PESGaming New posts. Threads Messages 6. Sub-forums Sub-forums Hall of Fame. The end of the chatbox. Nov 15, Dundon's. Threads 3. Oct 26, slamsoze. Site Suggestions and Service Forum Got a problem with the site? Threads Messages 8. Sep 19, Buckshot. Threads 1. May 18, rumlziE. Threads 5 Messages Tuesday at PM S. Threads 32 Messages I don't have the game here to check it out; can you possibly provide me a couple screenshots of what you are seeing?

I using differ user so i can post all the print screen.. Help would be very much appreciated :. This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread. I have the same question 6. Report abuse. Details required :. Cancel Submit. Previous Next. I am experiencing the same problem, please assit us urgently.

How satisfied are you with this reply? This may improve the framerate, although at the expense of picture quality. To achieve that, move the sliders to the left. Configuring LOD well takes time and is best done via trial-and-error method.

If it were easy, it would've been probably done right in the first place! I'd like to mention a couple of common errors and incorrect assumpltions that people often make:. Myth 1: if I move all sliders to the right, I will always have the best picture.

That is simply not true. More-detailed objects at far distance actually look worse than less-detailed ones, because of the aliasing effect. Myth 2: my GPU video card is really good, surely it can handle anything thrown at it. That is not true either. Current generation of games has become quite sofisticiated and resource-hungry. Physics, in particular is often run at the same rate as rendering, so that the picture doesn't suffer from noise.

To make sure rendering time doesn't escalate dramatically as more objects are rendered, LOD is often employed as an optimization technique. By moving all sliders to the right, you are effectively disabling the LOD algorithm and telling your GPU: "render all objects on the screen at the most possible detail.

And if you fry while doing that, i don't care! Ok, so maybe it's not a funny example, but you get the point. Now, coming back to our game, as i said, in many cases, you only really need to adjust 1 slider or two to get the desired effect, and still keep the smooth frame-rate.

Not everyone is satisfied with the pace of the gameplay. It must be said that it is not an easy thing to get this aspect of simulating a football match correctly. Many factors are in play, and a lot depends on hardware. Personally, i think Konami did a decent job at that, but many folks find the gameplay too fast.

Several techniques of slowing the game down exist, and not one of them is perfect, but all work to some extent. The speeder module basically slows down the clock, sort of tricking the game into running slower. This is not an ideal solution either, but if a small adjustment is used, it can still look real, play well, and actually provide a smoother gameplay.

Don't consider it a silver bullet though. It might work well for you, but it also may not deliver everything you had hoped for : One side-effect, for example, is that if you set your match time to 10 minutes, but you have the Game Speed set to 0. It is possible to decrease the game speed and also to increase it. The value 1. Less than 1. It is not advised to use values lower than 0.

Also values larger than 2. It is already ridiculously fast with 2. You can also set the game speed adjustment manually in config. This module allows to change sides freely during non-exhibition matches.

Useful, if you like to play tournaments with your friends, and want them to play for your opponents, instead of always playing against the CPU. By default, free selection of sides is disabled. To enable it, click the Free sides selection checkbox in configuration tool, and press [Save] button. Or, as always, you can edit the config. Kitserver license is BSD-style license that can be found here: license.

May 5, - Kitserver This may initially be somewhat confusing to people who got used to GDB using different numbers to refer to teams. But long term, i believe, this will actually simplify things a lot: team IDs are already used by other editing tools, so it makes sense for the GDB to refer to the teams by also using the same IDs.

Please note, that currently as of kserv I may implement them in the future releases. So the filename must have a ". Manage AFS. Collar-type note that different models will have different interpretations of the collar value.

Any notes about the kit. This text will be displayed on kit selection screen. Useful when there are several kits that look nearly identical, but you want to know which one is currently selected.

Specifies if front number should be shown on the shirt: 1-show, 0-hide. This only applies to national teams. This attribute specifies the main color of the shirt. It is also used as the color of the players on radar screen. It also influences the kit that is selected by default. The old name "radar. This attribute specifies the "second" color of the shirt. It is used in Formation screens Game Plan , when painting the player icons, together with the main color.

Type of the player icon used in Formation screen Game Plan.



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