Driver parallel lines vs gta sa




















The environments and the color palette are almost entirely the same, which is a bummer. Driver: Parallel Lines isn't without fault by a long shot. Reflections' game feels unpolished and somehow grubby, in the same way that GTA's simple graphics and lack of refined texture work made that game look and feel grubby.

The huge environments and simple texturing are definitely culprits here, but Parallel Lines at least does a better job than before in the attempt to banish pop-in. The character animations are ridiculous though humorous in a back-handed way. To wit, look at the way Slink does a hyper shimmy while standing and talking. Are those the cocaine shakes? If so, he's got them bad.

Or watch TK's mullet flap exactly the same way for the 15 hours it will take you to beat this game. It's nicely presented in widescreen. Along the lines of no improvements, the cop AI is generally the same as it always was. You can outrun and ditch it by means of alleyways and the notorious parks -- the cops eternally suck when it comes to grass.

And the cops will, for some strange reason, return to their beats as if they had no idea where you went -- even if that means you're just two blocks straight ahead. Also, as you wield heavier weapons and drive faster cars, the cops upgrade along with you. The new criminal meters are a great touch, differentiating between your crimes on foot or in a car.

This enables you to ditch cars while no cop is in sight and get away free. If you do get caught and your on-foot meter goes up, a little cash to Ray the mechanic will wipe that stain away.

Also, Parallel Lines' implementation of the mini-games was a smart move, though the variety isn't great. Finally, the major element players lost with Parallel Lines is the Director Mode, which I guess I can live without, though I know some long-time fans will grumble about it.

Verdict The fourth game in the Driver series is a straightening out, a re-focusing, if you will, on what Driver did so well when it first appeared in the late '90s. The improved out-of-car experience, better gun handling, added driving-and-shooting mechanic, and the slew of changes all culminate in this being a much better outing that Driver 3.

It's still not perfect, but it's not broken either. If you're a fan who felt burned by the last one, you'll dig the changes Reflections made here. Was this article informative?

YES NO. In This Article. Release Date. What did you think? Cobra Kai Season 4 on Netflix Review. Presented by truth. IGN Logo Recommends. Pokemon Blue Matt Kim God of War Michael Thompson Raised By Wolves Jim Vejvoda As most games usually spent a small amount of time in one then time jump.

But this was half the way through the game. The game IS very interesting and engaging as it progressed through the story. Also, the gameplay through the game was very good with simple mechanics making it an enjoyable experience and easy to get the hang of.

Way Back In time there was an Hollywood car chase simulator called Driver. Then came Driver 2 , adding the ability to clamber out of your car and run around the city as a stickman. Driv3r was atrocious.

Its least offense was persevering with the hideously implemented GTA3-style on-foot gunfights which hadn't worked in the previous game. Two years later, Parallel Lines tried to make amends. This is essentially Grand Theft Auto 3 Lite. While it casts you as a criminal rising to power, a decent plot set in and , car chases, and gunfights, it lacked GTA's open world.

That said, it packs a decent driving model for an arcade racer, and has over 80 vehicles that can be customised - you can pick paint jobs, tune suspension, or tweak engines.

But just about every mission can be completed with a freshly stolen car, making customisation totally unnecessary. While Parallel Lines was overpriced on release, Steam's price is reasonable. Normally, cops just see your car and the heat meter for your current vehicle rises as you speed away.

But if the cops see you get out of that car, the heat is all on you, and they'll chase you regardless of which vehicle you're driving. But the cops really aren't very difficult to avoid, and they aren't very smart. Usually, turning down an alley in plain view is enough to completely confuse them and cause them to give up the chase. And stopping off at one of your safe havens totally resets your personal heat level, too. Cops occasionally turn up in missions to potentially give you a harder time, but just as often, it seems as though you simply can't find any cops on the streets when in a mission.

Overall, the police presence is more of a hassle than anything else, since it forces you to drive slow, stop at stop signs, and other "realistic" stuff that isn't entertaining in the least. It's the best Driver game on the Xbox and PS2, but considering how busted the last game was, that's hardly an achievement.

The Xbox version of Driver looks really good if you're playing it in p, but in regular resolution and on the PS2, the game is blurrier, more pixelated, and a bit tougher to look at all around, though it has a pretty smooth frame rate and still looks pretty good overall. There are some interesting visual tricks here and there, too, like the way the entire HUD gets redesigned and modernized when you switch from '78 to '06, or the way TK's walk animation changes from a ridiculous swaggering strut in '78 to a toned down, more normal-looking walk in the present day.

On the sound side, the game doesn't sound very good. There's a noticeable audio quality difference between the cutscenes and the in-game action, with the in-game voices just sounding much lower in fidelity. Of course, most of the voice acting isn't really worth listening to. Music plays when you're in a vehicle, and there's a decent array of licensed tunes here, though as you might expect, the '70s music is a little more entertaining than the also-ran and out-of-date-sounding stuff you hear in the game's setting.

As far as sound effects go, the only one that really stands out is the pick-up noise that's made when you grab things like health kits. Driver is a very by-the-numbers GTA clone. While stuff like having to obey speed laws and stop at red lights arguably makes the game more realistic, it certainly doesn't make it any more entertaining.

With unexciting driving physics and lackluster on-foot control, playing Driver: Parallel Lines isn't very satisfying, and the game's monochromatic storyline isn't strong enough to make the trip worthwhile.

Sure, it's better than Driver 3, but that doesn't make it a success. Driver: Parallel Lines continues the series of car chase games from Atari and developer Reflections Interactive.



0コメント

  • 1000 / 1000